Records
Every entry held within the Codex, arranged in alphabetical order.
+ New RecordThe god Edwin's ritual reaches through to at Ashfall Ridge. Edwin was explicitly warned away from this entity and chose to proceed anyway.
Point of interest near Whitmore, marked as a dragon's lair — site of the dragon bounty hunt that first brought Elora into the group's orbit.
Site of the dragon hunt.
Helena's mother, Garrick's other grandmother. Garrick calls her "Grandma Addy." Falls ill in a scene that gives Helena a reason to travel and Bran room to extend his own trip.
Helena's mother. Falls ill in "Peace Isn't the Same Thing," giving Helena a reason to travel and Bran room to extend his trip.
"Hero of Ashfall." Former blacksmith helper under Silas Crowe, who gifts him the sword Northwind on his 18th birthday. Never declared leader of the Defenders; the others chose him because he noticed things others missed and took responsibility without seeking authority.
Former blacksmith's apprentice; wields Northwind; survives Ashfall Ridge; becomes the legendary "Hero of Ashfall."
Historical/deceased scholar whose seal Edwin recognizes on the older journal.
Disputed elder god, possibly "the First Breath." Source material considered unreliable.
Volcanic mountain, site of the ritual and battle that gives the saga its name. The seam between the Northern Region and the Dunwick Territories — not centered, not on the edge. Visibly scarred and ash-darkened terrain immediately around it, fading to normal terrain further out.
Volcanic mountain; site of the climactic ritual and battle. The geographic seam between the two eras of the story.
Current locked back-cover copy, written after the earlier version was found missing from all files.
A stop on Elora's solo journey between Fairview and Roswick. Exact position relative to Fairview and Roswick not yet pinned down.
OBSOLETE — no longer referenced anywhere in the current manuscript.
Alden's son, born after Alden lost Northwind. Player character of Echoes of Ashfall (Swordsman route).
Alden's son, player character of Echoes of Ashfall (Swordsman route). Born after Alden lost Northwind.
Mountain town. Alden's home.
Alden's home village. Mountain town, Northern Lands.
Four-act outline for Book 2. Alden hunts Malachar, loses, settles in Raven's Rest, raises Ben, and estranges him.
Ancient forest, Malachar's final hiding place — a "forgotten knowledge" counterpart to Stonehaven's "discovered knowledge."
Ancient forest, Malachar's final hiding place. Within the Southeast Wilds.
The group's "gentle giant" — friendly, sweet, compassionate, loyal; treats strangers like future friends, with protective ferocity if a loved one is threatened. Origin of the group's nicknames (gives Alden "Al," Carter "Father," calls Elora "Lora").
"Gentle giant"; friendly, loyal, protective; wields the war hammer Feather. Dies at Ashfall Ridge. Father of Garrick Stone.
Logging outpost at the forest's edge, in the Dunwick Territories.
Logging outpost at the forest's edge, Dunwick Territories.
The Morrow family estate, placed near/within the Crestmont area.
House Morrow's own estate — separate from and not to be confused with Hollowmere.
Follower #4. Unlike the first three followers, nothing remained holding him to a hometown after Garrick solved his problem; he joined Garrick permanently and traveled with him — Garrick became his entire purpose.
Garrick's fourth follower. Absolute devotion; first follower killed outright by the player, marking the tonal shift toward violence.
Son of Nathaniel West, grandson of Edward West. Wanted to be trusted, not powerful. Sent by his father to travel and learn people before following his own path; met Bran first, who defended him early on.
Son of Nathaniel West; wanted to be trusted, not powerful. One of only two survivors of Ashfall Ridge.
Carter West's journal, in which he records the group's real moments. Nicknamed "Bill" as a running joke among the group.
Carter's journal, nicknamed "Bill" as a running joke among the group.
Elora's mother — plain and unremarkable by design, deliberately ordinary despite raising a brilliant wizard. Secretly saved, with Gordon, to surprise Elora with tuition for Stonehaven.
Mining town near active volcanic vents.
Mining town near active volcanic vents.
Alden's mother. Dies shortly after news of Thomas's death reaches home, deepening Alden's grief early in the story.
Edwin Gray's mother. Old-money, distinctly upper-class register, separate from the plainer naming used elsewhere in the cast.
Legacy vs. reputation; history simplifies complicated people into single roles.
A town, not the Morrow family estate. A waypoint near Edwin Gray's estate — likely where the group lodges overnight in Chapter 14.
Town near Edwin's estate, Hollowmere; likely where the group lodges overnight in Chapter 14.
Owner of Hargrove's Books; host to a parasitic sentient book that has fed on his mind for an unknown period.
Stonehaven faculty. His published theory on elemental transfer is standard reading; Edwin annotated it extensively.
Ancient ruins, architecturally distinct from Bracken Hills and Stonehaven — the remnant of a separate, unrelated civilization.
Ancient ruins, architecturally distinct from Bracken Hills/Stonehaven.
Where Carter is robbed and meets Bran. Afterward, Bran and Carter travel together to Oakhaven, so Denholt sits somewhere before/near Oakhaven on the road. Exact position on the regional map not yet determined.
Where Carter is robbed by Higgins and meets Bran.
Naturalistic large predators; not mythic or magically significant. Roughly triceratops-sized.
Frontier region south/southeast of Ashfall Ridge, settled after Ashfall — the setting of the present-day Echoes of Ashfall era.
The frontier region south/east of Ashfall Ridge; setting of the Echoes of Ashfall era.
The Fairfax family estate — reclusive, the furthest from civilization of any noble seat.
House Fairfax's estate, edge of the Hollow Reach.
Carter's grandfather, also a respected teacher and priest figure.
Carter's grandfather, also a respected teacher/priest figure.
Antagonist. Formerly Edwin Gray, Elora's fellow Stonehaven student; became Malachar through obsessive research into forgotten gods and a desire to matter.
The Gray family estate, roughly three days southeast of Whitmore.
Writing something down permanently embeds it in Edwin's memory — he never needs to reread his own notes.
Edwin's ability to cast without a focus comes from a deliberate process of drawing residual power from ancient artifacts at the Vaelthris temple.
Locked, current spoken pitch for the novel.
The group's wizard. Staff called Willow, made from a childhood tree. Curiosity-driven; met the group during dragon-bounty research at a library, introduced by Bran. "Lora" is what people who love her call her.
Wizard; staff called Willow; curiosity-driven; studied at Stonehaven alongside Edwin Gray. Dies at Ashfall Ridge.
Disputed even as belonging to the Elder pantheon; cast out for watching too closely.
Three-tier faculty rank system: Chancellor, Dean, Mentor. "Master" is not a valid rank.
Port city on the Saltmere Coast, with a governing council — Caleb Voss's origin. Site of the Fairmont Massacre, in which seven council members were killed.
Port city; Caleb Voss's origin, site of the Fairmont Massacre.
Quiet market town in the Lowlands. Home to Hargrove's Books, where Elora begins her solo research journey.
Quiet market town in the Lowlands.
The massive hammer forged for Brannock "Bran" Stone by a town blacksmith. Named "Feather" — "Light as a feather," "Light as one."
Bran's oversized war hammer, forged in Roswick; ironically named for how heavy it is.
River town on the Three Fork River, founded on a supply store. Site of the Battle of Three Forks. Roland Web's home.
River town, site of the Battle of Three Forks. Home of follower Roland Web.
Abandoned military fort, retired naturally. Used by Marion Finch as a battlefield for Caleb Voss's ambush of the player.
Abandoned military fort, site of the Voss ambush of the player.
Jacob "Jake" Walker's pistol. Represents what he controls, not what he unleashes.
Jake's revolver, given to him by his mother Sadie — initially unloaded, meant to teach control before the weapon.
The Wren family estate, on the Saltmere Coast.
House Wren's estate, Saltmere Coast.
Stout, flat-bodied lizard mistaken for a carved statue; actually shy and harmless.
Son of Brannock and Helena Stone, raised by Helena after the Battle of Ashfall. As a child (7 years old) he is genuinely happy, loved, and close to both parents. Picks up a habit from Bran — tapping the porch post three times for luck.
Book 3 antagonist. Son of Brannock and Helena Stone; his grief over his father's forgotten legacy curdles into a destructive campaign.
Jake's father. Abandoned the family when Jake was ten years old — the origin of Jake's temper.
Jake's father. Abandoned the family when Jake was ten.
Elora's father — plain and unremarkable by design, deliberately ordinary despite raising a brilliant wizard. Secretly saved, with Charlotte, to surprise Elora with tuition for Stonehaven.
Elora's parents. Plain, unremarkable, secretly saved for years to afford her Stonehaven tuition.
Larger than real-world wolves — comparable to a sabertooth tiger vs. a normal tiger. Intelligent and cautious.
Small fishing village on the Saltmere Coast.
Small fishing village, Saltmere Coast.
Founded around the Hart family well; a barren, remote settlement off the main route. Site of Molly Baker's death and Owen Thatcher's wrongful conviction. Lucy and Owen Thatcher's home.
Barren, remote town founded around the Hart family well.
Site of Malachar's old stronghold, now an abandoned ruin. Site of Alden's later rematch and defeat.
Site of Malachar's old stronghold and Alden's later defeat.
Bran's wife, Garrick's mother. Taught Garrick that Bran mattered for who he was, not his legend. Her death is the hinge point that turns Garrick's grief into his campaign against forgetting.
Bran's wife, Garrick's mother. Her grief over Bran being forgotten becomes the hinge point of Garrick's fall.
The Winslow family estate, within the Pinecrest area.
House Winslow's estate, within the Pinecrest area.
Edwin Gray's own family estate, inherited from his grandparents. Where he lives and works in increasing isolation.
Waxy, translucent childhood monster associated with hiding under a bed or floorboards.
An old-money wizarding family invented to fill out the world; no attached backstory yet. Estate: Duskhaven, at the edge of the Hollow Reach — the most reclusive of the six houses, furthest from civilization.
Invented old wizarding family, available for future stories. Estate: Duskhaven, edge of the Hollow Reach.
One of the old wizarding families of Terra, alongside House Morrow. Edwin Gray's family. Malachar dismisses both old families as ones "no one will remember" once he's Malachar.
Edwin Gray's family; one of two old magic families confirmed in the manuscript.
One of the old wizarding families of Terra, alongside House Gray. Family seat: Brindlefield, near the town of Crestmont (which is a town, not the Morrow estate itself).
The second old magic family named in the manuscript; a separate family from Edwin's own House Gray. Estate: Brindlefield.
An old-money wizarding family invented to fill out the world; no attached backstory yet. Estate: Ravensmoor, in the Northern Lands.
Invented old wizarding family, available for future stories. Estate: Ravensmoor, Northern Lands.
An old-money wizarding family invented to fill out the world; no attached backstory yet. Estate: Hollowcrest, in the Pinecrest area of the Dunwick Territories.
Invented old wizarding family, available for future stories. Estate: Hollowcrest, Dunwick Territories.
An old-money wizarding family invented to fill out the world; no attached backstory yet. Estate: Gallowmere, on the Saltmere Coast.
Invented old wizarding family, available for future stories. Estate: Gallowmere, Saltmere Coast.
Wielder of Fury, a pistol. History remembers him as "wielder of Fury"; friends knew him as the group's clown, joking constantly because he's spent his life controlling his anger — when he stops joking, something is seriously wrong.
Wielder of the revolver Fury; the group's clown, joking because he's spent his life controlling his anger. Dies at Ashfall Ridge.
Elora and Edwin's close friend at Stonehaven Academy. Family tradition of wandwrights, six generations running.
Small farming town in the Dunwick Territories.
Small farming town, Dunwick Territories.
A name described as "gnawing at the mind." Unclear if god, devourer, or space between things.
A lawless trading outpost, rough and thrown-together.
Lawless trading outpost, Hollow Reach.
Letter from Elora to Gordon and Charlotte Vale, second year at Stonehaven.
Letter from Alden's father Thomas, written from deployment roughly 3 months in.
Full name Lucille; "Lucy" is her family name, used by those close to her. Raised by her older brother Owen "Bear" Thatcher after their parents died. Believes some stories can never be corrected.
Garrick's fifth follower and the Horror's eventual vessel. "Lucy" is her family name, used by those close to her.
River town on the Lyndon River. Carter's home.
Carter's home. River town on the Lyndon River.
Bran's mother, Garrick's grandmother. Garrick calls her "Grandma."
Bran's mother, Garrick's grandmother ("Grandma Mabel").
Spellwork requires a focus (staff or wand); staffs are a rare, deliberate post-graduation choice, not automatic.
Came to Dunwick seeking power. Intelligent, gifted, resourced, but "felt ordinary" — rejected his own name as "not enough" and created Malachar. Tragedy: believed being remembered was the same as mattering.
Ruin near Hawthorne; Malachar's old base, later found abandoned.
Full list of 24 previously-unnamed manuscript characters, now named. See Full Entry for the complete roster.
General layout rules for the full Terra continent map (v2, complete rebuild).
Descendant of founder Joseph Tanner. Garrick uncovers that Joseph Tanner — a war hero who died before returning home — was eclipsed by the town's Samuel "Sammie" Mercer statue and legend.
Garrick's third follower/mini-boss, Tanner's Bend. Descendant of founder Joseph Tanner, eclipsed by a rival town legend.
Professor at Stonehaven; an "Elora mirror," older than Garrick, becomes a mentor and research partner. Discovered a plague cure that an ambassador took credit for; the Stonehaven council knew and gave her the "Finch Wing" and resources to keep her quiet.
Garrick's second follower/mini-boss, Stonehaven professor. An "Elora mirror"; discovered a plague cure that was credited to someone else.
Instructor of Philosophy at Stonehaven Academy. Source of a locked thematic quote.
Stonehaven faculty. Teaches the advanced theory seminar where Elora publicly dismantles Edwin's thesis.
"The crossroads of Dunwick" — a town thematically about ordinary people leaving marks on history.
"The crossroads of Dunwick"; thematically about ordinary people leaving marks on history.
Killed in Hartwell — her death led to Owen Thatcher's wrongful conviction and, eventually, Lucy Thatcher's revenge on the real killer, Simon Keller.
Murder victim in Hartwell; her death and Owen Thatcher's wrongful conviction are central to Lucy's backstory.
Librarian at the Roswick library where Elora researches the two journals.
User-approved surnames and first names, kept in reserve for future characters. Also includes a rejected/do-not-reuse list.
Checked list of hard conflicts, soft flags, and confirmed-clean names for future naming decisions.
Place names cannot share names/roots with existing people or places, and cannot be named after story events.
Carter's father; a teacher and priest figure. Taught "you learn people by living with them," and the proverb "A road shared is a road halved."
Carter's father, teacher/priest figure. Taught "you learn people by living with them."
Highland towns and mountain folk, in the original settled region of Terra (Road to Ashfall era). Cold winters lock the passes and close valley roads.
Highland towns and mountain folk region; contains Blackwood, Oakhaven, Whitmore, Lyndon, and more.
The sword forged by Silas Crowe and gifted to Alden Graves on his 18th birthday.
Alden's steel blade, gifted by Silas on his 18th birthday. Later stolen by Garrick after Malachar's death.
Town along the Northern Road, west of Blackwood.
Town along the Northern Road, west of Blackwood.
Where the group reunites at the Broken Barrel tavern.
Lucy's older brother. Wrongly convicted of Molly Baker's murder; killed by other prisoners before Garrick can clear him.
Lucy's older brother, raised her after their parents died. Wrongly convicted of murdering Molly Baker in Hartwell.
Garrick taps a porch post three times, a habit learned from Bran. Owed a devastating payoff in Book 3.
"Deer creature" whose primary defense is absolute stillness, followed by explosive multi-leap movement.
Forests, farms, and small towns — the quieter corner of Dunwick. Contains Raven's Rest.
Sub-region of Dunwick containing Raven's Rest. Forests, farms, small towns.
The town where Alden settles under a false name after his defeat at Hawthorne, and where Carter also settles and builds his church.
Town within Pinecrest where Alden settles after Ashfall and Carter builds his church.
The Thorne family estate, elsewhere in the Northern Lands.
House Thorne's estate, Northern Lands.
Log of reader reactions used to calibrate whether foreshadowing/setup is landing correctly.
Earlier blurb/tagline drafts retained only as a record of a spoiler problem; do not reuse.
Descendant of Arthur Web. Garrick restores the truth that the villagers of Fenton — not just the hired soldiers — saved the town at the Battle of Three Forks.
Garrick's first follower/mini-boss, Fenton. Descendant of Arthur Web; turns against Garrick's methods after learning of the torture of Malachar.
Where the group meets at the Broken Barrel tavern, gets the dragon bounty at the magistrate's office, meets Elora at the public library, and has Feather forged by the town blacksmith. Exact position on the regional map not yet determined.
Where the group gets the dragon bounty, meets Elora, and has Feather forged.
Where Elora researches the two journals and first meets the group.
All marketing copy must avoid implying the whole group survives or becomes legendary together.
When source documents conflict purely due to version/revision, the newest version is always correct without flagging.
Field guide/back-matter creature pages must never reference specific named manuscript characters for scale.
Jake calls Alden "Al" every time he addresses him directly, with exactly one deliberate exception in the whole book.
No town or location on the map may be labeled with a character's name (e.g. no "Character's Home").
Jake's mother. Gave him the revolver, initially unloaded, to teach him to control his temper before he could control the weapon.
Jake's mother. Gave him the (initially unloaded) revolver to teach him control before the weapon.
New coastal region of the expanded continent, southeast of the original map.
New coastal region; home to the ferry route to Stonehaven Academy.
Main port town on the Saltmere Coast. Ferry departs here for Stonehaven Academy.
Main port town; ferry departs here for Stonehaven Academy.
Alden's wife, met in Raven's Rest after he takes a false name and settles there. Mother of Benjamin "Ben"/"Benny" Graves. Cause and timing of her death not yet specified in canon.
Alden's wife (Book 2+), Benjamin's mother. Locked in canon but not yet written into the manuscript.
Source names for pieces of "Malachar," established in Chapter 9. Three specific examples within a much larger pantheon.
Blacksmith who took Alden on as a helper and gifted him the sword Northwind on his 18th birthday. Named Alden's late father, Thomas, as a good man.
Alden's blacksmith mentor. Gifts him the sword Northwind on his 18th birthday.
The real killer of Molly Baker in Hartwell. Let Owen Thatcher take the blame and be wrongly convicted. Later killed by Lucy Thatcher, using a gun handed to her by Caleb Voss.
The real killer of Molly Baker; let Owen Thatcher take the blame. Killed by Lucy Thatcher.
Deep forest, steep terrain, ancient places. Few travel here, fewer return unchanged. Contains Bracken Hills.
Deep forest region; contains Crestmont, Hollowmere, Brindlefield, and Bracken Hills.
Spell words are anagrams of their English meaning. Six confirmed words; two retired.
Solitary ambush predator; the forest goes unnaturally silent just before it strikes.
Began as the Stonehaven School of Magic; became the "Stonehaven Academy of Mystical Learning" after Marion Finch's uncredited plague cure boosted its reputation. On its own island, reached only by ferry from Saltmere Harbor.
Academy where Elora and Edwin studied. On its own island, reached only by ferry.
River town founded by Joseph Tanner. Site of the Samuel "Sammie" Mercer statue and legend. Marcus Tanner's home.
River town founded by Joseph Tanner. Home of follower Marcus Tanner.
Cousin-story to the Root-Walker; lives under loose bark on living trees, mimics a child's name.
Tavern in Ollerton where the full party first assembles.
New volcanic region south of Ashfall Ridge.
New volcanic region south of Ashfall Ridge.
A ruin — a half-submerged tower offshore from Stonehaven's island.
Half-submerged tower ruin offshore from Stonehaven's island.
A wide plain of ancient obsidian, left by a past eruption.
Wide plain of ancient obsidian from a past eruption.
Waxy, translucent childhood monster who waits at the edge of firelight. Distinct from Hollowskin.
New edge-of-the-map frontier region, wild and remote.
New wild frontier-edge region.
A small island, a shipwreck graveyard — more legend than waypoint.
Shipwreck graveyard island; more legend than waypoint.
Fertile plains and farmland, south-central/west of the Northern Lands. The road descends from the mountains as the land opens and the weather softens.
Fertile plains and farmland region; contains Fairview.
Full 26-chapter list for Book 1, in order.
Hides in the hollows of dead, rotted trees; thin and too-long.
A separate, dormant volcano — calmer and greener than Ashfall Ridge.
A separate dormant volcano, distinct from Ashfall Ridge.
Distant, reference-only land across the great sea. Not reachable in-story.
A ruin, partially submerged, where a river shifted course.
Partially submerged ruin where a river shifted course, Dunwick Territories.
A rope-and-rock bridge landmark over a gorge or chasm.
Rope-and-rock bridge landmark, Hollow Reach.
Exploratory, not locked canon. Nathaniel West's faith: one Creator predates the old gods.
Alden's father. Sent off to war; stopped writing home; his death is the inciting event of Book 1.
Large forest predator; field guide entry exists, manuscript uses generic scale language only.
The Road to Ashfall novel trilogy, plus a related but separate game project.
Mountain landmark along the northern road.
Mountain landmark along the Northern Road.
A seasonal military camp, relocated each winter before snow closes the mountain passes. Not a permanent structure.
Seasonal military camp, relocated each winter before snow closes the mountain passes.
Disputed elder god; some scholars hold it was never a god at all, but an absence.
Edwin Gray's father. Old-money, distinctly upper-class register, separate from the plainer naming used elsewhere in the cast.
Edwin Gray's parents — old-money, distinctly upper-class register, separate from the plainer naming used elsewhere in the cast.
Old mage Jake greets casually as he leaves his hometown. Melts frost off a fence post mid-conversation.
Mountain town. Jake's home.
Jake's hometown. Mountain town on the central spine of the Northern Lands.
Elora Vale's wizard's staff, made from a tree she knew as a child.
Elora's staff, made from a childhood oak tree she named as a girl.
The magistrate's office is second-best for finding work; the tavern is best.
She who sundered the whole to become many. No temple, no true priesthood.