Records
Every entry held within the Codex, arranged in alphabetical order.
+ New RecordPoint of interest near Whitmore, marked as a dragon's lair — site of the dragon bounty hunt that first brought Elora into the group's orbit.
Volcanic mountain, site of the ritual and battle that gives the saga its name. The seam between the Northern Region and the Dunwick Territories — not centered, not on the edge. Visibly scarred and ash-darkened terrain immediately around it, fading to normal terrain further out.
A stop on Elora's solo journey between Fairview and Roswick. Exact position relative to Fairview and Roswick not yet pinned down.
Mountain town. Alden's home.
Ancient forest, Malachar's final hiding place — a "forgotten knowledge" counterpart to Stonehaven's "discovered knowledge."
Logging outpost at the forest's edge, in the Dunwick Territories.
The Morrow family estate, placed near/within the Crestmont area.
Mining town near active volcanic vents.
A town, not the Morrow family estate. A waypoint near Edwin Gray's estate — likely where the group lodges overnight in Chapter 14.
Ancient ruins, architecturally distinct from Bracken Hills and Stonehaven — the remnant of a separate, unrelated civilization.
Where Carter is robbed and meets Bran. Afterward, Bran and Carter travel together to Oakhaven, so Denholt sits somewhere before/near Oakhaven on the road. Exact position on the regional map not yet determined.
Frontier region south/southeast of Ashfall Ridge, settled after Ashfall — the setting of the present-day Echoes of Ashfall era.
The Fairfax family estate — reclusive, the furthest from civilization of any noble seat.
The Gray family estate, roughly three days southeast of Whitmore.
Port city on the Saltmere Coast, with a governing council — Caleb Voss's origin. Site of the Fairmont Massacre, in which seven council members were killed.
Quiet market town in the Lowlands. Home to Hargrove's Books, where Elora begins her solo research journey.
River town on the Three Fork River, founded on a supply store. Site of the Battle of Three Forks. Roland Web's home.
Abandoned military fort, retired naturally. Used by Marion Finch as a battlefield for Caleb Voss's ambush of the player.
The Wren family estate, on the Saltmere Coast.
Small fishing village on the Saltmere Coast.
Founded around the Hart family well; a barren, remote settlement off the main route. Site of Molly Baker's death and Owen Thatcher's wrongful conviction. Lucy and Owen Thatcher's home.
Site of Malachar's old stronghold, now an abandoned ruin. Site of Alden's later rematch and defeat.
The Winslow family estate, within the Pinecrest area.
Small farming town in the Dunwick Territories.
A lawless trading outpost, rough and thrown-together.
River town on the Lyndon River. Carter's home.
"The crossroads of Dunwick" — a town thematically about ordinary people leaving marks on history.
Highland towns and mountain folk, in the original settled region of Terra (Road to Ashfall era). Cold winters lock the passes and close valley roads.
Town along the Northern Road, west of Blackwood.
Forests, farms, and small towns — the quieter corner of Dunwick. Contains Raven's Rest.
The town where Alden settles under a false name after his defeat at Hawthorne, and where Carter also settles and builds his church.
The Thorne family estate, elsewhere in the Northern Lands.
Where the group meets at the Broken Barrel tavern, gets the dragon bounty at the magistrate's office, meets Elora at the public library, and has Feather forged by the town blacksmith. Exact position on the regional map not yet determined.
New coastal region of the expanded continent, southeast of the original map.
Main port town on the Saltmere Coast. Ferry departs here for Stonehaven Academy.
Deep forest, steep terrain, ancient places. Few travel here, fewer return unchanged. Contains Bracken Hills.
Began as the Stonehaven School of Magic; became the "Stonehaven Academy of Mystical Learning" after Marion Finch's uncredited plague cure boosted its reputation. On its own island, reached only by ferry from Saltmere Harbor.
River town founded by Joseph Tanner. Site of the Samuel "Sammie" Mercer statue and legend. Marcus Tanner's home.
New volcanic region south of Ashfall Ridge.
A ruin — a half-submerged tower offshore from Stonehaven's island.
A wide plain of ancient obsidian, left by a past eruption.
New edge-of-the-map frontier region, wild and remote.
A small island, a shipwreck graveyard — more legend than waypoint.
Fertile plains and farmland, south-central/west of the Northern Lands. The road descends from the mountains as the land opens and the weather softens.
A separate, dormant volcano — calmer and greener than Ashfall Ridge.
A ruin, partially submerged, where a river shifted course.
A rope-and-rock bridge landmark over a gorge or chasm.
Mountain landmark along the northern road.
A seasonal military camp, relocated each winter before snow closes the mountain passes. Not a permanent structure.
Mountain town. Jake's home.